Some objects you can fill in by just tapping them, and the cartoonish, thick-lined artwork by artists Alexis Dean-Jones and Madeline Berger makes the Pacific Northwest-inspired landscape of Chicory’s overworld feel like an interactive coloring book. Picnic is quite literally a blank canvas-the world is entirely black-and-white with shadows and textures distinguished with dithering rather than using actual grays-and you can color anywhere on the screen with the brush. As part of this new role, she must restore color to Picnic and defeat the evil corruption that’s spreading throughout the world. Burger stumbles upon the brush and becomes the new wielder, despite not having any formal artistic training. One day, the world of Picnic is robbed of all its color. The titular rabbit is a wielder-a trained artist who uses a tool known as “the brush” that is passed down from generation to generation and used to color the world (think Avatar: the Last Airbender for Picasso fans). In Chicory, the newest game from Wandersong developer Greg Lobanov, you play as Burger, the loyal janitor to Chicory. However, Chicory is easily one of the most unique games of the last few years due to its blend of artistic direction and gameplay. With its bubbly art style, cute animal characters and an overworld that looks like it could be ripped straight out of a Gameboy-era Zelda game, it might be easy to shrug the game off as yet another hackneyed attempt at capitalizing on Nintendo nostalgia of the 1990s. On first glance, Chicory: A Colorful Tale looks almost indistinguishable from many current indie gaming releases.
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